Blade & Soul Gold Is Aimed Predominant On The Hard Core Of The Online Role-Players
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It remains in its core features its genre faithful. As in other games of this kind, the player must be hero alter ego by defeating all manner of hostile creatures and quests to enhance the character values and to be better prepared for the following fights. In addition, of course, people may also search forever more powerful weapon and equipment cannot be neglected.
Blade & Soul is aimed predominant on the hard core of the online role-players and treated Story, backgrounds and motivation of the characters only quite superficial for Blade and Soul gold, or cuts the underlying plot rather only. Whether this is a positive or negative aspect, is in the eye of the beholder.
The game is held in its game mechanics, graphics and overall presentation very Asian (that is, in the tradition of JRPGs), which is quite clearly reflected in the dialogues and the general color palette. The story has remained vague, with a previously peaceful kingdom that is afflicted and subjugated by a dark-sexy witch, against which is to be fought now.
Properly gathering momentum very tailored to grind game from the middle level segment (about level 20), in which the boss fights are beginning to be a little more demanding and tactical. Here also the genre-typical teambuilding with other players comes into play because a player alone against the giant minions witch hardly can exist is. The creative and varied bosses are finally heart and showpiece of Blade & Soul.